Space Lancer
A downloadable game
An R-Type-style horizontal shoot-'em-up with original art, and music: 8 stages with mid-bosses and bosses, nine kinds of enemy, four types of detachable pod, six kinds of power-up capsule, per-stage music and colours, an attract-mode demo, pause, three difficulty levels, and saved high scores.
Controls
| Key | Action |
|---|---|
| Q / A / O / P (or Kempston joystick) | Move |
| Space (or joystick fire) | Tap = shot. Hold and release = charged piercing beam |
| M (or N, or joystick fire 2) | Launch the Force pod / call it back |
| ENTER (or H) | Pause / resume |
| O / P (or joystick left / right) on the title screen | Choose the difficulty |
Difficulty
On the title screen press left / right (O / P or the joystick) to choose EASY, NORMAL or HARD. The shown best score changes with it, and your last choice is remembered.
| Easy | Normal | Hard | |
|---|---|---|---|
| Lives | 5 | 3 | 2 |
| Enemy bullet speed | 5 slower | as designed | 4 faster |
| Enemy / boss health | 25% less | as designed | 25% more |
| Wave sizes | 25% smaller | as designed | 25% bigger |
| Gaps between enemies in a wave | 25% longer | as designed | 20% shorter |
| Free shield at the start of each stage | yes | no | no |
Each difficulty has its own high score, so an Easy score never beats a Hard one.
Attract mode (demo)
Leave the title screen alone for about 10 seconds and a demo plays by itself: a computer pilot flies an invincible ship through 30 seconds of a stage, steering round the rock, dodging bullets, shooting and using its pod. Each demo shows a different pod and stage. Press any key (or move the joystick) to stop it and return to the title screen. Demos never touch your score or the high score.
Gameplay
- Pods. You start with the orange Force pod on your nose; it blocks enemy bullets and damages enemies it touches.
- Press M (or joystick fire 2) to launch it, and again to call it back. It re-attaches on whichever side of the ship it is on, so fly past a launched pod and it snaps onto your tail, where it fires backwards whenever you shoot.
- Collect a P capsule to swap to the next pod type (orange > blue > red > green > orange). Dying puts the orange pod back. The letter of the fitted pod is shown at the bottom right.
Pod Attached to the ship Launched O orange blocks bullets flies out and fires like your ship B blue (wave) your shots pierce through enemies flies out, fires piercing waves (slower) R red (seeker) each shot also fires a homing missile flies out, fires pairs of homing missiles G green (orbit) each shot also fires up and down circles the ship, firing, and blocks bullets as it goes
- Power-ups drop from blue carrier ships and from mid-bosses (six kinds; the sixth is P, above):
- W weapon: 1 shot, then 2 parallel, then 3-way spread
- S speed: up to two speed-ups
- H shield: absorbs one hit (not rock)
- M homing missiles: one, then two (up and down), seek the nearest enemy
- G ground shot: falls to the floor and crawls along the terrain
- P next pod type (see Pods)
- Dying loses all power-ups. Collecting a maxed one gives bonus points.
- The bottom-right of the screen shows your levels:
W1 S0 M0 G0, andHwhen you have a shield.
- Enemies
- saucer (weaves in a sine wave), diver (zig-zags and shoots)
- carrier (drops power-ups), turret (sits on the rock, shoots aimed shots)
- chaser (fast, homes in on you)
- sniper: parks on the right and fires aimed pairs, then leaves after about 7 seconds
- dart: flies a straight line at where your ship was a moment ago; keep moving
- bomber: crosses the top of the screen dropping falling bombs
- crawler: walks along the floor or ceiling (over bumps), shooting at you; rock does not hurt it
- mid-boss in every stage: a gunship that sweeps and fires fans. It drops two capsules when destroyed, and flies away if you ignore it.
- Rock walls scroll in from the right and always kill you. Enemies explode on them (turrets, crawlers and bosses are immune); shots and enemy bullets stop on them (ground shots follow them).
- 8 stages, each with its own waves, terrain, colours, music, faster enemy bullets and a different boss (they flash white when hit):
- Aimed three-shot
- Swaying boss with a 5-way fan
- Bullet rings, spawns chasers
- Follows your ship (new enemies start to appear)
- Gets angrier below half health
- Fast sweeping diamond: volleys, rings and pairs of darts
- Hexagon summoner: fans and rings, calls bombers and chasers
- Final boss (cross): three phases, each faster and with more summons
- Lives depend on the difficulty (see above). The three high scores and your difficulty choice are saved to
spacelancer.hi(in the folder the game was started from) when a game ends. Files from older versions still load.
Created with Claude AI.
Download
Install instructions
Download the .nex file and save to your Spectrum Next's SD Card, Or load into a Spectrum Next Emulator.
Development log
- Space Lancer3 days ago



Comments
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Nice game! I got to level 7 - tomorrow I will try harder!
thanks and well done :)
It's an interesting game, but quite difficult without a joystick. It’ll actually be interesting to beat it, if I can.
yep I'd definately recommend a joystick for this one! :)