A downloadable game

An R-Type-style horizontal shoot-'em-up with original art, and music: 8 stages with mid-bosses and bosses, nine kinds of enemy, four types of detachable pod, six kinds of power-up capsule, per-stage music and colours, an attract-mode demo, pause, three difficulty levels, and saved high scores.

Controls

KeyAction
Q / A / O / P (or Kempston joystick) Move
Space (or joystick fire) Tap = shot. Hold and release = charged piercing beam
M (or N, or joystick fire 2) Launch the Force pod / call it back
ENTER (or H) Pause / resume
O / P (or joystick left / right) on the title screen Choose the difficulty

Difficulty

On the title screen press left / right (O / P or the joystick) to choose EASY, NORMAL or HARD. The shown best score changes with it, and your last choice is remembered.

EasyNormalHard
Lives 5 3 2
Enemy bullet speed 5 slower as designed 4 faster
Enemy / boss health 25% less as designed 25% more
Wave sizes 25% smaller as designed 25% bigger
Gaps between enemies in a wave 25% longer as designed 20% shorter
Free shield at the start of each stage yes no no

Each difficulty has its own high score, so an Easy score never beats a Hard one. 

Attract mode (demo)

Leave the title screen alone for about 10 seconds and a demo plays by itself: a computer pilot flies an invincible ship through 30 seconds of a stage, steering round the rock, dodging bullets, shooting and using its pod. Each demo shows a different pod and stage. Press any key (or move the joystick) to stop it and return to the title screen. Demos never touch your score or the high score. 

Gameplay

  • Pods. You start with the orange Force pod on your nose; it blocks enemy bullets and damages enemies it touches.
    • Press M (or joystick fire 2) to launch it, and again to call it back. It re-attaches on whichever side of the ship it is on, so fly past a launched pod and it snaps onto your tail, where it fires backwards whenever you shoot.
    • Collect a P capsule to swap to the next pod type (orange > blue > red > green > orange). Dying puts the orange pod back. The letter of the fitted pod is shown at the bottom right.
      PodAttached to the shipLaunched
      O orange blocks bullets flies out and fires like your ship
      B blue (wave) your shots pierce through enemies flies out, fires piercing waves (slower)
      R red (seeker) each shot also fires a homing missile flies out, fires pairs of homing missiles
      G green (orbit) each shot also fires up and down circles the ship, firing, and blocks bullets as it goes
  • Power-ups drop from blue carrier ships and from mid-bosses (six kinds; the sixth is P, above):
    • W weapon: 1 shot, then 2 parallel, then 3-way spread
    • S speed: up to two speed-ups
    • H shield: absorbs one hit (not rock)
    • M homing missiles: one, then two (up and down), seek the nearest enemy
    • G ground shot: falls to the floor and crawls along the terrain
    • P next pod type (see Pods)
    • Dying loses all power-ups. Collecting a maxed one gives bonus points.
    • The bottom-right of the screen shows your levels: W1 S0 M0 G0, and H when you have a shield.
  • Enemies
    • saucer (weaves in a sine wave), diver (zig-zags and shoots)
    • carrier (drops power-ups), turret (sits on the rock, shoots aimed shots)
    • chaser (fast, homes in on you)
    • sniper: parks on the right and fires aimed pairs, then leaves after about 7 seconds
    • dart: flies a straight line at where your ship was a moment ago; keep moving
    • bomber: crosses the top of the screen dropping falling bombs
    • crawler: walks along the floor or ceiling (over bumps), shooting at you; rock does not hurt it
    • mid-boss in every stage: a gunship that sweeps and fires fans. It drops two capsules when destroyed, and flies away if you ignore it.
  • Rock walls scroll in from the right and always kill you. Enemies explode on them (turrets, crawlers and bosses are immune); shots and enemy bullets stop on them (ground shots follow them).
  • 8 stages, each with its own waves, terrain, colours, music, faster enemy bullets and a different boss (they flash white when hit):
    1. Aimed three-shot
    2. Swaying boss with a 5-way fan
    3. Bullet rings, spawns chasers
    4. Follows your ship (new enemies start to appear)
    5. Gets angrier below half health
    6. Fast sweeping diamond: volleys, rings and pairs of darts
    7. Hexagon summoner: fans and rings, calls bombers and chasers
    8. Final boss (cross): three phases, each faster and with more summons
  • Lives depend on the difficulty (see above). The three high scores and your difficulty choice are saved to spacelancer.hi (in the folder the game was started from) when a game ends. Files from older versions still load.

Created with Claude AI.

Published 3 days ago
StatusReleased
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorayster
GenreShooter
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

Download

Download
spacelancer.nex 48 kB

Install instructions

Download the .nex file and save to your Spectrum Next's SD Card, Or load into a Spectrum Next Emulator.

Development log

Comments

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Nice game! I got to level 7 - tomorrow I will try harder!

thanks and well done :)

It's an interesting game, but quite difficult without a joystick. It’ll actually be interesting to beat it, if I can.

(+1)

yep I'd definately recommend a joystick for this one! :)